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[PDX.5.28-30] ResonanCity + Pure Data Workshop @ Apotheke
  #1  
Old 03-04-2006
cloudburst is offline
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Default [PDX.5.28-30] ResonanCity + Pure Data Workshop @ Apotheke

Apotheke is hosting a multi-faceted audio/video event at the end of this month.


ResonanCity

+

Pure Data Workshop for Sound and Vision

March 28,29,30.


- Mar 28 - "ResonanCity"

ResonanCity is a live multimedia performance by Sara Kolster (NL,
1978) and Derek Holzer (USA, 1972). It has been performed live in
Holland, Brazil, Poland, the former Yugoslavia, the Baltic States and
at the Transmediale 05 festival in Berlin. Their Portland date is part
of a limited North American engagement.

Both Sara and Derek find inspiration in the history of experimental
cinema and electroacoustic music, as well as in contemporary video and
microsound practices, and a variety of live sources such as
photographic film and found objects are used to generate the visions
and sounds.

Kolster and Holzer also reject the use of common, commercial
production methods and the default, commercial artworks that these
methods often produce, preferring instead to program their own
software, build their own hardware interfaces and actively participate
in the free and open source communities which surround these
activities.They also explore contemporary ideas about "Live Cinema"
and demonstrate the principles and tools explained during their Pure
Data workshops.

This evening will also feature improvisational audio and video from
local artists Zachary Reno, Seth Nehil, and Rob Tyler, among others.

Cost is $5 at the door, starts around 9pm.



- Mar 29-30 - "Pure Data Workshop for Sound and Vision"

A workshop on Pure Data, GEM and PDP for sound and video artists.

Pure Data is a free and open source software, a modular and
object-oriented programming environment geared towards manipulation
and synthesis of both audio and video. It is similar to the commercial
package "Max/MSP" , and can be used on Linux, OSX and Windows.

Participants will learn the basic "grammar" and "vocabulary" of Pure
Data, GEM and PDP, upon which objects for sound, 3D and video will be
added. Emphasis will be placed on direct connections between sound and
image through three different methods: influence of sound on image,
influence of image on sound and the use of common "control data" for
both image and sound.

The workshop spans two days, and is geared as a ground-up introduction
and interface between the programming environment and artist. (Geek to
English.) Attendance of the first day is a prerequisite for the
second day, since information and concepts introduced in the beginning
of the workshop will be used later on.

Students will also be required to bring their own computer, however PD
software will be provided, for either Linux, OS 10.3/4 or Windows.
(With the exception of PDP, which is not available for Windows.)

The workshop starts at 1pm each day, and should last about four hours.

Registration costs $75, or $50 with a Student ID. You can sign up at
Apotheke, payment will be required to hold a spot. Sign up early, as
space is limited.

Full schedule info is tagged to the end of this release, and can also
be found at the venue's website, http://www.apotheke-nw.com.


-

More information on both of these events, and about some of the
artists involved, can be found on these websites:

http://www.umatic.nl
http://www.sarako.net

http://www.onomato.org
http://sethnehil.artdocuments.org/
http://www.vcr100.com

Thanks! Hope to see you there.



Apotheke
1314 NW Glisan St., #2a .
503.241.7866

www.apotheke-nw.com
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Old 03-04-2006
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here is the schedule for the workshop.. this is great stuff! we have about 10 spaces left.

cheers!

tim

******

Workshop Schedule >>

*DAY ONE: BASICS & AUDIO

Installation Clinic.

The first part of the workshop will be devoted to installing Pure
Data, GEM, PDP and several other externals on the participants'
computers. For PD and GEM, Mac OSX, Windows and most Linux
distributions can be accomodated. Please note that PDP is NOT
available for Windows, and only runs on Linux or OSX 10.3/4!

Pure Data as a Language.

Like learning any new language, PD starts with learning vocabulary and
grammar. In this case, we will learn the names of many common objects
and the syntax of how to use them, in a clear "Geek-to-English"
translation which makes the complex data-flow operations of PD
understandable to non-programmers.

Pure Data for Sound Synthesis.

PD has powerful signal-processing abilities, and we will explore these
by building a simple, monophonic synthesizer controllable from either
a MIDI device or from the keyboard of your computer. Different types
of sound sythesis, such as Additive, Subtractive, Amplitude
Modulation, Frequency Modulation and Wavetable Synthesis will be
covered, along with the use of filters and delays for a variety of
effects.

Pure Data for Sample Manipulation.

Because PD uses a range of very basic building-blocks to store and
playback sampled sound, a wide range of manipulations are possible.
Here, we will explore pitchshifting, time stretching, looping and
basic granular synthesis. Other uses of data stored in tables for
control purposes will also be touched on.

DAY TWO: VIDEO & CROSS-SYNTHESIS.

Pure Data for 3D: GEM.

GEM is an external library used in PD for moving 3D graphics under the
OpenGL protocol. It is also an ideal environment for VJ mixing. We
will explore how to create and manipulate simple 3D objects, how to
texture them with images, how to playback and mix video clips in GEM
and how to use a live camera input.

Pure Data for Video: PDP.

PDP (Pure Data Packet) is used primarily for video playback and
effects filters. We will investigate PDP for direct video synthesis,
for the playback and mixing of (audio)visual clips and for the
processing of a live camera input. PDP includes several tools for the
analysis of video for movement, change and color, which in turn can be
used to control
sound playback and other events in PD.

Pure Data for Audio Analysis.

We continue our investigation of the audio side of Pure Data by
looking at different methods of analyzing sound signals for pitch and
amplitude information. The data we extract from the audio can be used
to either (re)synthesize new sounds or to control 3D or video graphics
manipulations.

Pure Data for Cross-Synthesis.

Combining what we have learned so far about sound and image in PD,
we'll explore the interrelation of sound and image in three ways: the
analysis of sound to control video (PD-->GEM/PDP), the analysis of
video to control sound (PDP-->PD) and the use of data to
simultaneously control sound and image (PD, GEM, PDP).
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Old 03-08-2006
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sounds very cool!
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5.17 There will be Cake@ Saucebox w/ the perfect cyn,Bryan Zentz, Mr MuMu


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Old 03-21-2006
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bummer, only three people so far @ the workshop.

portland is cooler than that, c'mon geeks!! this is a rare op.

cheers,

tim
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Old 03-24-2006
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I am planning to sign up for the workshop, I just haven't been in the pearle district during the evening in a while (I hear u have to sign up in person?)
-ahsan
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Old 03-24-2006
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Quote:
Originally posted by cloudburst
bummer, only three people so far @ the workshop.

portland is cooler than that, c'mon geeks!! this is a rare op.

cheers,

tim
how much experience should you have to sign up?
__________________


5.17 There will be Cake@ Saucebox w/ the perfect cyn,Bryan Zentz, Mr MuMu


Cyn likes the spag boll and rocks my socks!!
Anothar monstar cumz form teh earth! Dis 1 lukz liek a lamb but soundz liek a puppeh.
Celebrities...with the fame and money they get to opt out of the system, the get to relax, that's anarchy - Dansworth
----Elroy Status Banned
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Old 03-24-2006
liquida is offline
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Quote:
Originally posted by corbettfields
how much experience should you have to sign up?

hmm I hope not very much. I still have trouble finding the any key.
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  #8  
Old 03-25-2006
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ahsan - just sign up tuesday night, we still have 9 slots available so no worries. if you can't make it tuesday email me.

regarding experience level, it's kind of a ground up thing, so i think as long as you are comfortable with audio/video software in general, it should be worthwhile.

sign up sign up! =D let's make this worth their time.
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  #9  
Old 03-25-2006
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sweet, I was gonna go a little outta my way to stop by tonight, but if it's not in danger of filling up I'll wait till tuesday.
cheers,
-a
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